Nearly all classic American video games are ‘endangered’ • The Register

Many of the US-released games we grew up with and love are out of print, which is a problem for those keen to preserve and chronicle the nation’s computing past.

After some research, the Video Game History Foundation released this week I finish 87 percent of classic games published in America are “seriously endangered”. At stake is much of the early history of computing — not to mention some crack computer games, said Phil Salvador, the library’s director at the foundation. log on monday.

To be clear: It’s not that a large percentage of classic games are simply unobtainable. They can be found on eBay, at used stores, pirate download sites, or loaned from a friend, for example. Nearly nine out of ten, according to the History Foundation, have not been released. By contrast, with stacks of movies, books, and other media, you can still get them legally today, even if they’re decades old.

If you can’t get your hands on an old game, and don’t want to resort to piracy, you can go to a bookstore to find a title — but even then, you can’t borrow it digitally like you can with books, movies, and audio, due to US copyright law, as well. we are told. We imagine you’ll have to play the title there in person, as if it were a museum piece, or maybe even physically rent it. Or find a real museum with the program.

We’re told this means that many older video games tend to remain in private collections, museums, and libraries, requiring physical access. This is not great for looking up the date. One of the largest archives of titles is maintained by the mighty National Toy Museum, which was founded by wealthy philanthropist Margaret Woodbury Strong. It’s a valuable resource, though you’ll need to travel to Rochester, New York, if you want to delve into the collection.

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“We’re not advocating giant free digital arcades,” Salvador told us. “It’s comparable to studying film—to understand the specifics of the medium.”

The crux of the problem is the restrictions put in place by America’s Digital Millennium Copyright Act (DMCA), which prevent games from being digitally lent by libraries and other institutions. These bodies are allowed to hold titles albeit for on-site games.

The Foundation has provided a wide net for granted in its definition of “classical”, and goes into detail regarding its methodology here. He just believes 13 percent Some of the older games published in the United States are still legally printed and sold.

This isn’t too surprising, Salvador said, as companies will remove things from shelves as soon as they are out of date, though leaving this up to market forces could result in the loss of important artifacts in the history of computing.

It is seen that gaming outfits have been re-releasing old titles, sometimes we get the originals and sometimes the remastered or updated versions. And that’s great, though it still leaves a lot of material locked in collections, and decisions for such reissues probably aren’t best left to profit-driven executives in the first place.

“The industry has been doing a good job promoting some of the older software, but that’s less than 20 percent of the games,” Salvador added. “I don’t want to demonize the industry – what they’re doing is good business sense – but we can’t count on that on the historical record.”

The foundation hopes the US Copyright Office will add computer games to its list of products that are exempt from the restriction for research purposes. Unfortunately, the foundation says, entertainment industry lawyers argue that the companies are doing a good enough job of preserving the legacy code — though this study would dispute that.

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The next round of DMCA updates comes in 2024. Over the years, the US administration has relaxed copyright rules in some areas, including a few Small concessions for video games. Perhaps a fundamental change will happen to the players in the end. ®

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